


If you try and get a level 4 this way, you’ll spend forever and probably get screwed by 106. An S-nav Ultimate which needs no batteries, has the entire map filled out, and shows your distance to hostile SCP’s as wellĭO NOT RUN YOUR LEVEL 3 KEYCARD ON FINE AGAIN! If you do so, you only have a small chance of getting a level 4, otherwise getting a mastercard.A small medkit that for some reason actually heals you better than the regular one.A super gas mask that gives you unlimited sprint when wearing.What you have now (assuming you didn’t get lucky) is the following: Just put it through on fine to get your keycard back and try again. On some of the higher difficulties, your level 2 card may instead turn into a mastercard. With the omni, you can skip some of the steps in this guide, and do the rest in a different order. If the keycard turns into a mastercard, just leave it, but if you get lucky and get an omni, obv take it (as well as the s-nav, it’s very useful). Grab all your stuff at output, then throw the level 1 keycard and the S-nav in on Very Fine. Once you find it, grab the medkit on the shelves, and throw your good keycard, gas mask, and medkit in, running it on Fine. Then you’ll have to find the room holding SCP-914. 173 WILL spawn in the testing chamber, and if you blink while grabbing the loot it’ll break the glass and snap your neck. Open the door, go in, open the next door, grab the Level 2 Keycard and S-Nav 300, and exit, closing both doors as you go.

Before opening the door with your keycard, BLINK ONCE. This room is accessed by a hallway containing 2 pipes with a door near the side. I recommend taking the keycard and continuing, but do not leave LCZ without the gas mask.Īfter this you’ll need to start looking for the Small Testing Room. Close the door, go into the side closet and pick up the Level 1 Keycard and Gas Mask.Ī level 1 keycard is also available from recursive rooms, but this does not give you the gas mask, which is incredibly useful if not essential. Be careful at this point, as 173 is in the lower level. When you first enter the storeroom, you’ll hear a couple guys talking on the lower level, before the lights go out and 173 kills both of them. There are 2 rooms in LCZ with one, but there’s only one you really care about. Getting primary items in Light Containmentįirst off, to do just about anything you need to first get a keycard. The game doesn’t care if you actually face the button when interacting with it, so you can just sidestep to the left and click. Some people do this by blinking, some do this by looking down and back up.Īlso, remember to close all doors behind you. If it’s in a spot where you can’t get around it, your best move is to move backwards a fair amount and bring him in a spot much easier to circumvent. If you DO see 173, keep your eyes on him (obviously) and maneuver around him into the next room. 173 loves to hide in recessed spots, around corners, and generally anywhere not in the sight-line of a door. When you get through, check every direction and make sure you’re not in danger. If 173 is in the next room and you’re halfway down the blink counter, your only way to not die is to close the door, blink, and open again, which usually just has 173 stand right next to the door and make it 5 times harder to get around it. However, there are some strategies to help you deal with our favorite statue.īefore you open any door, or enter any room, BLINK. If you’re new to the game, your neck will probably get snapped before you get an item. This guide will hopefully help you get through the game, and if you’re good enough, maybe even get some wins. The game is frustrating, you’re lost, or you don’t know what to do next. So, you’re having a hard time beating SCP Containment Breach.
